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We simulated Manchester United vs Tottenham Hotspur 100,000 times. Manchester United won 54,678 of them (54.7%), the draw came up 22.6% of the time and Tottenham Hotspur won 22.8%. No single score is common: 1-1 is the likeliest at 10.2%, while the likeliest Manchester United win is 2-1 (9.5%). Both teams score in 60.5% of simulations.
| Manchester United win | 54.7% |
|---|---|
| Draw | 22.6% |
| Tottenham Hotspur win | 22.8% |
| Most likely score | 1-1 (10.2%) |
| Expected goals | 1.99 – 1.21 |
| Both teams to score | 60.5% |
| Over 1.5 goals | 82.9% |
| Over 2.5 goals | 61.6% |
|---|---|
| Over 3.5 goals | 39.6% |
| Manchester United score first | 58.2% |
| Tottenham Hotspur score first | 37% |
| Manchester United clean sheet | 30.1% |
| Tottenham Hotspur clean sheet | 14.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665724 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Manchester United are favourites. They win 54.7% of our 100,000 simulations, against 22.6% for the draw and 22.8% for Tottenham Hotspur. Including the draw, Manchester United avoid defeat 77.3% of the time.
1-1, which came up in 10.2% of simulations. Next are 2-1 (9.5%) and 2-0 (8%). The likeliest Manchester United win is 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.5% of simulations. Manchester United keep a clean sheet 30.1% of the time and Tottenham Hotspur 14.2%.
The simulations average 3.20 goals: 1.99 for Manchester United and 1.21 for Tottenham Hotspur. Over 1.5 goals lands 82.9% of the time, over 2.5 goals 61.6% and over 3.5 goals 39.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.