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We simulated Sunderland vs Brighton & Hove Albion 100,000 times. Brighton & Hove Albion won 41,896 of them (41.9%), the draw came up 25.8% of the time and Sunderland won 32.3%. No single score is common: 1-1 is the likeliest at 11.9%, while the likeliest Brighton & Hove Albion win is 1-2 (8.8%). Both teams score in 60.1% of simulations.
| Sunderland win | 32.3% |
|---|---|
| Draw | 25.8% |
| Brighton & Hove Albion win | 41.9% |
| Most likely score | 1-1 (11.9%) |
| Expected goals | 1.38 – 1.60 |
| Both teams to score | 60.1% |
| Over 1.5 goals | 80.4% |
| Over 2.5 goals | 57.1% |
|---|---|
| Over 3.5 goals | 34.9% |
| Sunderland score first | 48.3% |
| Brighton & Hove Albion score first | 45.6% |
| Sunderland clean sheet | 20.6% |
| Brighton & Hove Albion clean sheet | 25.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665723 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Brighton & Hove Albion are favourites. They win 41.9% of our 100,000 simulations, against 25.8% for the draw and 32.3% for Sunderland. Including the draw, Brighton & Hove Albion avoid defeat 67.7% of the time.
1-1, which came up in 11.9% of simulations. Next are 1-2 (8.8%) and 2-1 (7.6%). The likeliest Brighton & Hove Albion win is 1-2 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.1% of simulations. Sunderland keep a clean sheet 20.6% of the time and Brighton & Hove Albion 25.5%.
The simulations average 2.98 goals: 1.38 for Sunderland and 1.60 for Brighton & Hove Albion. Over 1.5 goals lands 80.4% of the time, over 2.5 goals 57.1% and over 3.5 goals 34.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.