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We simulated Liverpool vs Brighton & Hove Albion 100,000 times. Liverpool won 40,934 of them (40.9%), the draw came up 24% of the time and Brighton & Hove Albion won 35%. No single score is common: 1-1 is the likeliest at 10.7%, while the likeliest Liverpool win is 2-1 (8.5%). Both teams score in 63.6% of simulations.
| Liverpool win | 40.9% |
|---|---|
| Draw | 24% |
| Brighton & Hove Albion win | 35% |
| Most likely score | 1-1 (10.7%) |
| Expected goals | 1.68 – 1.54 |
| Both teams to score | 63.6% |
| Over 1.5 goals | 83.2% |
| Over 2.5 goals | 62% |
|---|---|
| Over 3.5 goals | 40% |
| Liverpool score first | 52.6% |
| Brighton & Hove Albion score first | 42.6% |
| Liverpool clean sheet | 21.9% |
| Brighton & Hove Albion clean sheet | 19.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665986 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Liverpool are favourites. They win 40.9% of our 100,000 simulations, against 24% for the draw and 35% for Brighton & Hove Albion. Including the draw, Liverpool avoid defeat 65% of the time.
1-1, which came up in 10.7% of simulations. Next are 2-1 (8.5%) and 1-2 (7.8%). The likeliest Liverpool win is 2-1 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63.6% of simulations. Liverpool keep a clean sheet 21.9% of the time and Brighton & Hove Albion 19.1%.
The simulations average 3.22 goals: 1.68 for Liverpool and 1.54 for Brighton & Hove Albion. Over 1.5 goals lands 83.2% of the time, over 2.5 goals 62% and over 3.5 goals 40%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.