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We simulated Real Salt Lake vs SJ Earthquakes 100,000 times. Real Salt Lake won 45,785 of them (45.8%), the draw came up 25.2% of the time and SJ Earthquakes won 29%. No single score is common: 1-1 is the likeliest at 11.4%, while the likeliest Real Salt Lake win is 2-1 (9.1%). Both teams score in 63.1% of simulations.
| Real Salt Lake win | 45.8% |
|---|---|
| Draw | 25.2% |
| SJ Earthquakes win | 29% |
| Most likely score | 1-1 (11.4%) |
| Expected goals | 1.79 – 1.39 |
| Both teams to score | 63.1% |
| Over 1.5 goals | 83.4% |
| Over 2.5 goals | 61.3% |
|---|---|
| Over 3.5 goals | 39.3% |
| Real Salt Lake score first | 53.3% |
| SJ Earthquakes score first | 41.4% |
| Real Salt Lake clean sheet | 25.2% |
| SJ Earthquakes clean sheet | 17.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510162 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Real Salt Lake are favourites. They win 45.8% of our 100,000 simulations, against 25.2% for the draw and 29% for SJ Earthquakes. Including the draw, Real Salt Lake avoid defeat 71% of the time.
1-1, which came up in 11.4% of simulations. Next are 2-1 (9.1%) and 1-2 (7.1%). The likeliest Real Salt Lake win is 2-1 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63.1% of simulations. Real Salt Lake keep a clean sheet 25.2% of the time and SJ Earthquakes 17.1%.
The simulations average 3.18 goals: 1.79 for Real Salt Lake and 1.39 for SJ Earthquakes. Over 1.5 goals lands 83.4% of the time, over 2.5 goals 61.3% and over 3.5 goals 39.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.