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We simulated AFC Hornchurch vs Fulham U21 100,000 times. AFC Hornchurch won 48,141 of them (48.1%), the draw came up 22.9% of the time and Fulham U21 won 29%. No single score is common: 1-1 is the likeliest at 9.4%, while the likeliest AFC Hornchurch win is 2-1 (8.7%). Both teams score in 69.1% of simulations.
Full time 1-1. Before kick-off the simulations had the draw at 22.9% and gave this exact score 9.4%.
| AFC Hornchurch win | 48.1% |
|---|---|
| Draw | 22.9% |
| Fulham U21 win | 29% |
| Most likely score | 1-1 (9.4%) |
| Expected goals | 2.05 – 1.57 |
| Both teams to score | 69.1% |
| Over 1.5 goals | 88.1% |
| Over 2.5 goals | 69.7% |
|---|---|
| Over 3.5 goals | 48.7% |
| AFC Hornchurch score first | 50.6% |
| Fulham U21 score first | 45.7% |
| AFC Hornchurch clean sheet | 21.3% |
| Fulham U21 clean sheet | 13.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420628635 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
AFC Hornchurch are favourites. They win 48.1% of our 100,000 simulations, against 22.9% for the draw and 29% for Fulham U21. Including the draw, AFC Hornchurch avoid defeat 71% of the time.
1-1, which came up in 9.4% of simulations. Next are 2-1 (8.7%) and 2-2 (6.7%). The likeliest AFC Hornchurch win is 2-1 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 69.1% of simulations. AFC Hornchurch keep a clean sheet 21.3% of the time and Fulham U21 13.3%.
The simulations average 3.62 goals: 2.05 for AFC Hornchurch and 1.57 for Fulham U21. Over 1.5 goals lands 88.1% of the time, over 2.5 goals 69.7% and over 3.5 goals 48.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.