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We simulated Al Sharjah vs Al Jazira 100,000 times. Al Jazira won 43,925 of them (43.9%), the draw came up 25.9% of the time and Al Sharjah won 30.2%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Al Jazira win is 1-2 (9%). Both teams score in 58.9% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 25.9% and gave this exact score 6.4%.
| Al Sharjah win | 30.2% |
|---|---|
| Draw | 25.9% |
| Al Jazira win | 43.9% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.31 – 1.62 |
| Both teams to score | 58.9% |
| Over 1.5 goals | 79.6% |
| Over 2.5 goals | 56% |
|---|---|
| Over 3.5 goals | 33.8% |
| Al Sharjah score first | 48.1% |
| Al Jazira score first | 45.3% |
| Al Sharjah clean sheet | 20.1% |
| Al Jazira clean sheet | 27.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420712224 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Al Jazira are favourites. They win 43.9% of our 100,000 simulations, against 25.9% for the draw and 30.2% for Al Sharjah. Including the draw, Al Jazira avoid defeat 69.8% of the time.
1-1, which came up in 12% of simulations. Next are 1-2 (9%) and 0-1 (7.9%). The likeliest Al Jazira win is 1-2 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.9% of simulations. Al Sharjah keep a clean sheet 20.1% of the time and Al Jazira 27.3%.
The simulations average 2.94 goals: 1.31 for Al Sharjah and 1.62 for Al Jazira. Over 1.5 goals lands 79.6% of the time, over 2.5 goals 56% and over 3.5 goals 33.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.