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We simulated Alvarado vs Defensores Belgrano VR 100,000 times. Alvarado won 65,404 of them (65.4%), the draw came up 23.4% of the time and Defensores Belgrano VR won 11.2%. The most likely score is 1-0 (17.4%), and both teams score in 34.8% of simulations.
Full time 2-0. Before kick-off the simulations had Alvarado winning 65.4% and gave this exact score 15.1%.
| Alvarado win | 65.4% |
|---|---|
| Draw | 23.4% |
| Defensores Belgrano VR win | 11.2% |
| Most likely score | 1-0 (17.4%) |
| Expected goals | 1.72 – 0.55 |
| Both teams to score | 34.8% |
| Over 1.5 goals | 66.3% |
| Over 2.5 goals | 39.6% |
|---|---|
| Over 3.5 goals | 19.7% |
| Alvarado score first | 67.8% |
| Defensores Belgrano VR score first | 21.3% |
| Alvarado clean sheet | 57.8% |
| Defensores Belgrano VR clean sheet | 18.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420722324 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Alvarado are favourites. They win 65.4% of our 100,000 simulations, against 23.4% for the draw and 11.2% for Defensores Belgrano VR. Including the draw, Alvarado avoid defeat 88.8% of the time.
1-0, which came up in 17.4% of simulations. Next are 2-0 (15.1%) and 0-0 (10.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 34.8% of simulations. Alvarado keep a clean sheet 57.8% of the time and Defensores Belgrano VR 18.3%.
The simulations average 2.27 goals: 1.72 for Alvarado and 0.55 for Defensores Belgrano VR. Over 1.5 goals lands 66.3% of the time, over 2.5 goals 39.6% and over 3.5 goals 19.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.