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We simulated Aris Limassol vs Ethnikos Achna 100,000 times. Aris Limassol won 77,563 of them (77.6%), the draw came up 14.5% of the time and Ethnikos Achna won 7.9%. The most likely score is 2-0 (13.8%), and both teams score in 41.7% of simulations.
Full time 4-0. Before kick-off the simulations had Aris Limassol winning 77.6% and gave this exact score 6.9%.
| Aris Limassol win | 77.6% |
|---|---|
| Draw | 14.5% |
| Ethnikos Achna win | 7.9% |
| Most likely score | 2-0 (13.8%) |
| Expected goals | 2.46 – 0.62 |
| Both teams to score | 41.7% |
| Over 1.5 goals | 80.5% |
| Over 2.5 goals | 59% |
|---|---|
| Over 3.5 goals | 37% |
| Aris Limassol score first | 76.7% |
| Ethnikos Achna score first | 18.9% |
| Aris Limassol clean sheet | 53.9% |
| Ethnikos Achna clean sheet | 9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420726634 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Aris Limassol are favourites. They win 77.6% of our 100,000 simulations, against 14.5% for the draw and 7.9% for Ethnikos Achna. Including the draw, Aris Limassol avoid defeat 92.1% of the time.
2-0, which came up in 13.8% of simulations. Next are 1-0 (11.7%) and 3-0 (11.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 41.7% of simulations. Aris Limassol keep a clean sheet 53.9% of the time and Ethnikos Achna 9%.
The simulations average 3.08 goals: 2.46 for Aris Limassol and 0.62 for Ethnikos Achna. Over 1.5 goals lands 80.5% of the time, over 2.5 goals 59% and over 3.5 goals 37%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.