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We simulated ASO Chlef vs ES Sétif 100,000 times. ASO Chlef won 38,279 of them (38.3%), the draw came up 32.8% of the time and ES Sétif won 28.9%. No single score is common: 1-1 is the likeliest at 14.5%, while the likeliest ASO Chlef win is 1-0 (13%). Both teams score in 41.8% of simulations.
Full time 1-2. Before kick-off the simulations had ES Sétif winning 28.9% and gave this exact score 6.2%.
| ASO Chlef win | 38.3% |
|---|---|
| Draw | 32.8% |
| ES Sétif win | 28.9% |
| Most likely score | 1-1 (14.5%) |
| Expected goals | 1.12 – 0.94 |
| Both teams to score | 41.8% |
| Over 1.5 goals | 61.9% |
| Over 2.5 goals | 33.7% |
|---|---|
| Over 3.5 goals | 15.4% |
| ASO Chlef score first | 48.2% |
| ES Sétif score first | 37.9% |
| ASO Chlef clean sheet | 39.5% |
| ES Sétif clean sheet | 33% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420689381 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
ASO Chlef are favourites. They win 38.3% of our 100,000 simulations, against 32.8% for the draw and 28.9% for ES Sétif. Including the draw, ASO Chlef avoid defeat 71.1% of the time.
1-1, which came up in 14.5% of simulations. Next are 0-0 (14.4%) and 1-0 (13%). The likeliest ASO Chlef win is 1-0 (13%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 41.8% of simulations. ASO Chlef keep a clean sheet 39.5% of the time and ES Sétif 33%.
The simulations average 2.05 goals: 1.12 for ASO Chlef and 0.94 for ES Sétif. Over 1.5 goals lands 61.9% of the time, over 2.5 goals 33.7% and over 3.5 goals 15.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.