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We simulated ASU Poli Timişoara vs Stefanesti 100,000 times. ASU Poli Timişoara won 83,065 of them (83.1%), the draw came up 11.6% of the time and Stefanesti won 5.3%. The most likely score is 2-0 (14.7%), and both teams score in 36.4% of simulations.
Full time 2-1. Before kick-off the simulations had ASU Poli Timişoara winning 83.1% and gave this exact score 7.4%.
| ASU Poli Timişoara win | 83.1% |
|---|---|
| Draw | 11.6% |
| Stefanesti win | 5.3% |
| Most likely score | 2-0 (14.7%) |
| Expected goals | 2.68 – 0.51 |
| Both teams to score | 36.4% |
| Over 1.5 goals | 81.9% |
| Over 2.5 goals | 61.3% |
|---|---|
| Over 3.5 goals | 39.3% |
| ASU Poli Timişoara score first | 80.3% |
| Stefanesti score first | 15.7% |
| ASU Poli Timişoara clean sheet | 60.4% |
| Stefanesti clean sheet | 7.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420599586 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
ASU Poli Timişoara are favourites. They win 83.1% of our 100,000 simulations, against 11.6% for the draw and 5.3% for Stefanesti. Including the draw, ASU Poli Timişoara avoid defeat 94.7% of the time.
2-0, which came up in 14.7% of simulations. Next are 3-0 (13%) and 1-0 (11.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 36.4% of simulations. ASU Poli Timişoara keep a clean sheet 60.4% of the time and Stefanesti 7.2%.
The simulations average 3.18 goals: 2.68 for ASU Poli Timişoara and 0.51 for Stefanesti. Over 1.5 goals lands 81.9% of the time, over 2.5 goals 61.3% and over 3.5 goals 39.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.