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We simulated Attard vs St. Andrews 100,000 times. Attard won 39,521 of them (39.5%), the draw came up 26.3% of the time and St. Andrews won 34.1%. No single score is common: 1-1 is the likeliest at 12.4%, while the likeliest Attard win is 1-0 (9.3%). Both teams score in 54.1% of simulations.
Full time 0-1. Before kick-off the simulations had St. Andrews winning 34.1% and gave this exact score 8.5%.
| Attard win | 39.5% |
|---|---|
| Draw | 26.3% |
| St. Andrews win | 34.1% |
| Most likely score | 1-1 (12.4%) |
| Expected goals | 1.40 – 1.28 |
| Both teams to score | 54.1% |
| Over 1.5 goals | 74.8% |
| Over 2.5 goals | 50% |
|---|---|
| Over 3.5 goals | 28.3% |
| Attard score first | 44.3% |
| St. Andrews score first | 48% |
| Attard clean sheet | 28.2% |
| St. Andrews clean sheet | 25.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420717783 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Attard are favourites. They win 39.5% of our 100,000 simulations, against 26.3% for the draw and 34.1% for St. Andrews. Including the draw, Attard avoid defeat 65.9% of the time.
1-1, which came up in 12.4% of simulations. Next are 1-0 (9.3%) and 0-1 (8.5%). The likeliest Attard win is 1-0 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.1% of simulations. Attard keep a clean sheet 28.2% of the time and St. Andrews 25.1%.
The simulations average 2.68 goals: 1.40 for Attard and 1.28 for St. Andrews. Over 1.5 goals lands 74.8% of the time, over 2.5 goals 50% and over 3.5 goals 28.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betano), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.