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We simulated Auckland II vs Birkenhead United 100,000 times. Birkenhead United won 57,564 of them (57.6%), the draw came up 21.5% of the time and Auckland II won 20.9%. The most likely score is 1-2 (9.4%), and both teams score in 64.1% of simulations.
Full time 1-6. Before kick-off the simulations had Birkenhead United winning 57.6%. This exact score was outside the 15 likeliest.
| Auckland II win | 20.9% |
|---|---|
| Draw | 21.5% |
| Birkenhead United win | 57.6% |
| Most likely score | 1-2 (9.4%) |
| Expected goals | 1.27 – 2.20 |
| Both teams to score | 64.1% |
| Over 1.5 goals | 86.4% |
| Over 2.5 goals | 67% |
|---|---|
| Over 3.5 goals | 45.6% |
| Auckland II score first | 40.3% |
| Birkenhead United score first | 55.7% |
| Auckland II clean sheet | 11.5% |
| Birkenhead United clean sheet | 28.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420711647 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Birkenhead United are favourites. They win 57.6% of our 100,000 simulations, against 21.5% for the draw and 20.9% for Auckland II. Including the draw, Birkenhead United avoid defeat 79.1% of the time.
1-2, which came up in 9.4% of simulations. Next are 1-1 (9.4%) and 0-2 (7.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.1% of simulations. Auckland II keep a clean sheet 11.5% of the time and Birkenhead United 28.4%.
The simulations average 3.47 goals: 1.27 for Auckland II and 2.20 for Birkenhead United. Over 1.5 goals lands 86.4% of the time, over 2.5 goals 67% and over 3.5 goals 45.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.