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We simulated Barrow vs Blackpool 100,000 times. Blackpool won 50,107 of them (50.1%), the draw came up 24.9% of the time and Barrow won 25%. No single score is common: 1-1 is the likeliest at 11.7%, while the likeliest Blackpool win is 1-2 (9.5%). Both teams score in 56.2% of simulations.
Full time 2-0. Before kick-off the simulations had Barrow winning 25% and gave this exact score 3.8%.
| Barrow win | 25% |
|---|---|
| Draw | 24.9% |
| Blackpool win | 50.1% |
| Most likely score | 1-1 (11.7%) |
| Expected goals | 1.15 – 1.72 |
| Both teams to score | 56.2% |
| Over 1.5 goals | 78.4% |
| Over 2.5 goals | 54.5% |
|---|---|
| Over 3.5 goals | 32.5% |
| Barrow score first | 33.2% |
| Blackpool score first | 60.4% |
| Barrow clean sheet | 18.2% |
| Blackpool clean sheet | 32% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420568493 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Blackpool are favourites. They win 50.1% of our 100,000 simulations, against 24.9% for the draw and 25% for Barrow. Including the draw, Blackpool avoid defeat 75% of the time.
1-1, which came up in 11.7% of simulations. Next are 1-2 (9.5%) and 0-1 (9.2%). The likeliest Blackpool win is 1-2 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.2% of simulations. Barrow keep a clean sheet 18.2% of the time and Blackpool 32%.
The simulations average 2.87 goals: 1.15 for Barrow and 1.72 for Blackpool. Over 1.5 goals lands 78.4% of the time, over 2.5 goals 54.5% and over 3.5 goals 32.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.