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We simulated Big Bullets vs Civil Sporting 100,000 times. Big Bullets won 71,116 of them (71.1%), the draw came up 21.3% of the time and Civil Sporting won 7.6%. The most likely score is 1-0 (19.3%), and both teams score in 28.3% of simulations.
Full time 1-0. Before kick-off the simulations had Big Bullets winning 71.1% and gave this exact score 19.3%.
| Big Bullets win | 71.1% |
|---|---|
| Draw | 21.3% |
| Civil Sporting win | 7.6% |
| Most likely score | 1-0 (19.3%) |
| Expected goals | 1.81 – 0.41 |
| Both teams to score | 28.3% |
| Over 1.5 goals | 65% |
| Over 2.5 goals | 38.3% |
|---|---|
| Over 3.5 goals | 18.8% |
| Big Bullets score first | 71.7% |
| Civil Sporting score first | 16.8% |
| Big Bullets clean sheet | 66.3% |
| Civil Sporting clean sheet | 16.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420554773 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Big Bullets are favourites. They win 71.1% of our 100,000 simulations, against 21.3% for the draw and 7.6% for Civil Sporting. Including the draw, Big Bullets avoid defeat 92.4% of the time.
1-0, which came up in 19.3% of simulations. Next are 2-0 (17.4%) and 0-0 (11.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 28.3% of simulations. Big Bullets keep a clean sheet 66.3% of the time and Civil Sporting 16.8%.
The simulations average 2.23 goals: 1.81 for Big Bullets and 0.41 for Civil Sporting. Over 1.5 goals lands 65% of the time, over 2.5 goals 38.3% and over 3.5 goals 18.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.