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We simulated Blackpool vs Crewe Alexandra 100,000 times. Blackpool won 63,053 of them (63.1%), the draw came up 18.7% of the time and Crewe Alexandra won 18.3%. The most likely score is 2-1 (9.6%), and both teams score in 57.9% of simulations.
Full time 2-2. Before kick-off the simulations had the draw at 18.7% and gave this exact score 5.2%.
| Blackpool win | 63.1% |
|---|---|
| Draw | 18.7% |
| Crewe Alexandra win | 18.3% |
| Most likely score | 2-1 (9.6%) |
| Expected goals | 2.21 – 1.08 |
| Both teams to score | 57.9% |
| Over 1.5 goals | 83.2% |
| Over 2.5 goals | 63.5% |
|---|---|
| Over 3.5 goals | 41.6% |
| Blackpool score first | 62.1% |
| Crewe Alexandra score first | 34.5% |
| Blackpool clean sheet | 34.2% |
| Crewe Alexandra clean sheet | 11.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420657193 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Blackpool are favourites. They win 63.1% of our 100,000 simulations, against 18.7% for the draw and 18.3% for Crewe Alexandra. Including the draw, Blackpool avoid defeat 81.7% of the time.
2-1, which came up in 9.6% of simulations. Next are 2-0 (9%) and 1-0 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.9% of simulations. Blackpool keep a clean sheet 34.2% of the time and Crewe Alexandra 11.4%.
The simulations average 3.29 goals: 2.21 for Blackpool and 1.08 for Crewe Alexandra. Over 1.5 goals lands 83.2% of the time, over 2.5 goals 63.5% and over 3.5 goals 41.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.