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We simulated Bradford City vs Newcastle United U21 100,000 times. Bradford City won 81,393 of them (81.4%), the draw came up 11.9% of the time and Newcastle United U21 won 6.7%. The most likely score is 2-0 (11.2%), and both teams score in 48% of simulations.
Full time 2-1. Before kick-off the simulations had Bradford City winning 81.4% and gave this exact score 8%.
| Bradford City win | 81.4% |
|---|---|
| Draw | 11.9% |
| Newcastle United U21 win | 6.7% |
| Most likely score | 2-0 (11.2%) |
| Expected goals | 2.91 – 0.72 |
| Both teams to score | 48% |
| Over 1.5 goals | 87.1% |
| Over 2.5 goals | 69.7% |
|---|---|
| Over 3.5 goals | 48.8% |
| Bradford City score first | 80% |
| Newcastle United U21 score first | 17.4% |
| Bradford City clean sheet | 49% |
| Newcastle United U21 clean sheet | 5.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420657200 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bradford City are favourites. They win 81.4% of our 100,000 simulations, against 11.9% for the draw and 6.7% for Newcastle United U21. Including the draw, Bradford City avoid defeat 93.3% of the time.
2-0, which came up in 11.2% of simulations. Next are 3-0 (10.7%) and 1-0 (8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 48% of simulations. Bradford City keep a clean sheet 49% of the time and Newcastle United U21 5.8%.
The simulations average 3.63 goals: 2.91 for Bradford City and 0.72 for Newcastle United U21. Over 1.5 goals lands 87.1% of the time, over 2.5 goals 69.7% and over 3.5 goals 48.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.