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We simulated Bragantino U20 vs Flamengo SP U20 100,000 times. Bragantino U20 won 91,520 of them (91.5%), the draw came up 6.3% of the time and Flamengo SP U20 won 2.2%. The most likely score is 3-0 (14.4%), and both teams score in 31.1% of simulations.
Full time 9-0. Before kick-off the simulations had Bragantino U20 winning 91.5%. This exact score was outside the 15 likeliest.
| Bragantino U20 win | 91.5% |
|---|---|
| Draw | 6.3% |
| Flamengo SP U20 win | 2.2% |
| Most likely score | 3-0 (14.4%) |
| Expected goals | 3.42 – 0.39 |
| Both teams to score | 31.1% |
| Over 1.5 goals | 88.7% |
| Over 2.5 goals | 72.7% |
|---|---|
| Over 3.5 goals | 52.6% |
| Bragantino U20 score first | 89.4% |
| Flamengo SP U20 score first | 8.3% |
| Bragantino U20 clean sheet | 67.6% |
| Flamengo SP U20 clean sheet | 3.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420729967 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bragantino U20 are favourites. They win 91.5% of our 100,000 simulations, against 6.3% for the draw and 2.2% for Flamengo SP U20. Including the draw, Bragantino U20 avoid defeat 97.8% of the time.
3-0, which came up in 14.4% of simulations. Next are 2-0 (12.9%) and 4-0 (12.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 31.1% of simulations. Bragantino U20 keep a clean sheet 67.6% of the time and Flamengo SP U20 3.6%.
The simulations average 3.82 goals: 3.42 for Bragantino U20 and 0.39 for Flamengo SP U20. Over 1.5 goals lands 88.7% of the time, over 2.5 goals 72.7% and over 3.5 goals 52.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.