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We simulated Breidablik vs Víkingur Reykjavík 100,000 times. Víkingur Reykjavík won 58,633 of them (58.6%), the draw came up 18.7% of the time and Breidablik won 22.7%. The most likely score is 1-2 (9.1%), and both teams score in 66.1% of simulations.
Full time 1-2. Before kick-off the simulations had Víkingur Reykjavík winning 58.6% and gave this exact score 9.1%.
| Breidablik win | 22.7% |
|---|---|
| Draw | 18.7% |
| Víkingur Reykjavík win | 58.6% |
| Most likely score | 1-2 (9.1%) |
| Expected goals | 1.37 – 2.30 |
| Both teams to score | 66.1% |
| Over 1.5 goals | 87.3% |
| Over 2.5 goals | 70.5% |
|---|---|
| Over 3.5 goals | 49.7% |
| Breidablik score first | 39.7% |
| Víkingur Reykjavík score first | 58.1% |
| Breidablik clean sheet | 10.4% |
| Víkingur Reykjavík clean sheet | 25.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420711686 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Víkingur Reykjavík are favourites. They win 58.6% of our 100,000 simulations, against 18.7% for the draw and 22.7% for Breidablik. Including the draw, Víkingur Reykjavík avoid defeat 77.3% of the time.
1-2, which came up in 9.1% of simulations. Next are 1-1 (7.6%) and 1-3 (6.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 66.1% of simulations. Breidablik keep a clean sheet 10.4% of the time and Víkingur Reykjavík 25.8%.
The simulations average 3.67 goals: 1.37 for Breidablik and 2.30 for Víkingur Reykjavík. Over 1.5 goals lands 87.3% of the time, over 2.5 goals 70.5% and over 3.5 goals 49.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.