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We simulated Brisbane Roar vs Broadmeadow Magic 100,000 times. Brisbane Roar won 69,992 of them (70%), the draw came up 16.3% of the time and Broadmeadow Magic won 13.7%. The most likely score is 2-1 (8.8%), and both teams score in 61.6% of simulations.
Full time 3-1. Before kick-off the simulations had Brisbane Roar winning 70% and gave this exact score 7.7%.
| Brisbane Roar win | 70% |
|---|---|
| Draw | 16.3% |
| Broadmeadow Magic win | 13.7% |
| Most likely score | 2-1 (8.8%) |
| Expected goals | 2.67 – 1.11 |
| Both teams to score | 61.6% |
| Over 1.5 goals | 88.6% |
| Over 2.5 goals | 72.1% |
|---|---|
| Over 3.5 goals | 51.8% |
| Brisbane Roar score first | 68.4% |
| Broadmeadow Magic score first | 28.8% |
| Brisbane Roar clean sheet | 33.5% |
| Broadmeadow Magic clean sheet | 7.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420731927 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Brisbane Roar are favourites. They win 70% of our 100,000 simulations, against 16.3% for the draw and 13.7% for Broadmeadow Magic. Including the draw, Brisbane Roar avoid defeat 86.3% of the time.
2-1, which came up in 8.8% of simulations. Next are 2-0 (8.1%) and 3-1 (7.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.6% of simulations. Brisbane Roar keep a clean sheet 33.5% of the time and Broadmeadow Magic 7.4%.
The simulations average 3.78 goals: 2.67 for Brisbane Roar and 1.11 for Broadmeadow Magic. Over 1.5 goals lands 88.6% of the time, over 2.5 goals 72.1% and over 3.5 goals 51.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.