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We simulated Budućnost vs Mornar 100,000 times. Budućnost won 38,161 of them (38.2%), the draw came up 27.4% of the time and Mornar won 34.4%. No single score is common: 1-1 is the likeliest at 12.9%, while the likeliest Budućnost win is 1-0 (9.4%). Both teams score in 52.9% of simulations.
Full time 3-2. Before kick-off the simulations had Budućnost winning 38.2% and gave this exact score 2.3%.
| Budućnost win | 38.2% |
|---|---|
| Draw | 27.4% |
| Mornar win | 34.4% |
| Most likely score | 1-1 (12.9%) |
| Expected goals | 1.34 – 1.26 |
| Both teams to score | 52.9% |
| Over 1.5 goals | 73.5% |
| Over 2.5 goals | 48% |
|---|---|
| Over 3.5 goals | 26.5% |
| Budućnost score first | 45.8% |
| Mornar score first | 46% |
| Budućnost clean sheet | 28.7% |
| Mornar clean sheet | 26.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420601157 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Budućnost are favourites. They win 38.2% of our 100,000 simulations, against 27.4% for the draw and 34.4% for Mornar. Including the draw, Budućnost avoid defeat 65.6% of the time.
1-1, which came up in 12.9% of simulations. Next are 1-0 (9.4%) and 0-1 (8.9%). The likeliest Budućnost win is 1-0 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.9% of simulations. Budućnost keep a clean sheet 28.7% of the time and Mornar 26.5%.
The simulations average 2.60 goals: 1.34 for Budućnost and 1.26 for Mornar. Over 1.5 goals lands 73.5% of the time, over 2.5 goals 48% and over 3.5 goals 26.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.