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We simulated Carrick Rangers vs Newry City AFC 100,000 times. Carrick Rangers won 78,880 of them (78.9%), the draw came up 13% of the time and Newry City AFC won 8.1%. The most likely score is 2-0 (11.5%), and both teams score in 48.3% of simulations.
Full time 3-0. Before kick-off the simulations had Carrick Rangers winning 78.9% and gave this exact score 10.3%.
| Carrick Rangers win | 78.9% |
|---|---|
| Draw | 13% |
| Newry City AFC win | 8.1% |
| Most likely score | 2-0 (11.5%) |
| Expected goals | 2.73 – 0.74 |
| Both teams to score | 48.3% |
| Over 1.5 goals | 85.4% |
| Over 2.5 goals | 67% |
|---|---|
| Over 3.5 goals | 45.6% |
| Carrick Rangers score first | 76.7% |
| Newry City AFC score first | 20.5% |
| Carrick Rangers clean sheet | 47.8% |
| Newry City AFC clean sheet | 6.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420722025 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Carrick Rangers are favourites. They win 78.9% of our 100,000 simulations, against 13% for the draw and 8.1% for Newry City AFC. Including the draw, Carrick Rangers avoid defeat 91.9% of the time.
2-0, which came up in 11.5% of simulations. Next are 3-0 (10.3%) and 1-0 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 48.3% of simulations. Carrick Rangers keep a clean sheet 47.8% of the time and Newry City AFC 6.9%.
The simulations average 3.48 goals: 2.73 for Carrick Rangers and 0.74 for Newry City AFC. Over 1.5 goals lands 85.4% of the time, over 2.5 goals 67% and over 3.5 goals 45.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.