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We simulated China PR vs Palestine 100,000 times. China PR won 37,268 of them (37.3%), the draw came up 29.5% of the time and Palestine won 33.2%. No single score is common: 1-1 is the likeliest at 13.6%, while the likeliest China PR win is 1-0 (11.5%). Both teams score in 46.5% of simulations.
Full time 0-5. Before kick-off the simulations had Palestine winning 33.2%. This exact score was outside the 15 likeliest.
| China PR win | 37.3% |
|---|---|
| Draw | 29.5% |
| Palestine win | 33.2% |
| Most likely score | 1-1 (13.6%) |
| Expected goals | 1.18 – 1.10 |
| Both teams to score | 46.5% |
| Over 1.5 goals | 66.9% |
| Over 2.5 goals | 40% |
|---|---|
| Over 3.5 goals | 19.9% |
| China PR score first | 45.6% |
| Palestine score first | 43.5% |
| China PR clean sheet | 33.6% |
| Palestine clean sheet | 30.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420673839 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
China PR are favourites. They win 37.3% of our 100,000 simulations, against 29.5% for the draw and 33.2% for Palestine. Including the draw, China PR avoid defeat 66.8% of the time.
1-1, which came up in 13.6% of simulations. Next are 1-0 (11.5%) and 0-0 (11%). The likeliest China PR win is 1-0 (11.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 46.5% of simulations. China PR keep a clean sheet 33.6% of the time and Palestine 30.9%.
The simulations average 2.29 goals: 1.18 for China PR and 1.10 for Palestine. Over 1.5 goals lands 66.9% of the time, over 2.5 goals 40% and over 3.5 goals 19.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.