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We simulated CSKA 1948 Sofia vs Spartak Varna 100,000 times. CSKA 1948 Sofia won 68,107 of them (68.1%), the draw came up 19.5% of the time and Spartak Varna won 12.4%. The most likely score is 2-0 (11.9%), and both teams score in 48.8% of simulations.
Full time 6-1. Before kick-off the simulations had CSKA 1948 Sofia winning 68.1%. This exact score was outside the 15 likeliest.
| CSKA 1948 Sofia win | 68.1% |
|---|---|
| Draw | 19.5% |
| Spartak Varna win | 12.4% |
| Most likely score | 2-0 (11.9%) |
| Expected goals | 2.17 – 0.80 |
| Both teams to score | 48.8% |
| Over 1.5 goals | 79.6% |
| Over 2.5 goals | 56.8% |
|---|---|
| Over 3.5 goals | 34.7% |
| CSKA 1948 Sofia score first | 67.6% |
| Spartak Varna score first | 27% |
| CSKA 1948 Sofia clean sheet | 45.1% |
| Spartak Varna clean sheet | 11.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420579778 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
CSKA 1948 Sofia are favourites. They win 68.1% of our 100,000 simulations, against 19.5% for the draw and 12.4% for Spartak Varna. Including the draw, CSKA 1948 Sofia avoid defeat 87.6% of the time.
2-0, which came up in 11.9% of simulations. Next are 1-0 (10.9%) and 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 48.8% of simulations. CSKA 1948 Sofia keep a clean sheet 45.1% of the time and Spartak Varna 11.8%.
The simulations average 2.97 goals: 2.17 for CSKA 1948 Sofia and 0.80 for Spartak Varna. Over 1.5 goals lands 79.6% of the time, over 2.5 goals 56.8% and over 3.5 goals 34.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.