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We simulated Curzon Ashton vs Ilkeston Town 100,000 times. Curzon Ashton won 69,649 of them (69.7%), the draw came up 17.2% of the time and Ilkeston Town won 13.2%. The most likely score is 2-0 (11.3%), and both teams score in 50.5% of simulations.
| Curzon Ashton win | 69.7% |
|---|---|
| Draw | 17.2% |
| Ilkeston Town win | 13.2% |
| Most likely score | 2-0 (11.3%) |
| Expected goals | 2.28 – 0.85 |
| Both teams to score | 50.5% |
| Over 1.5 goals | 81% |
| Over 2.5 goals | 60.1% |
|---|---|
| Over 3.5 goals | 38% |
| Curzon Ashton score first | 71.8% |
| Ilkeston Town score first | 24.1% |
| Curzon Ashton clean sheet | 43% |
| Ilkeston Town clean sheet | 10.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420624139 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Curzon Ashton are favourites. They win 69.7% of our 100,000 simulations, against 17.2% for the draw and 13.2% for Ilkeston Town. Including the draw, Curzon Ashton avoid defeat 86.9% of the time.
2-0, which came up in 11.3% of simulations. Next are 1-0 (10.5%) and 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.5% of simulations. Curzon Ashton keep a clean sheet 43% of the time and Ilkeston Town 10.7%.
The simulations average 3.12 goals: 2.28 for Curzon Ashton and 0.85 for Ilkeston Town. Over 1.5 goals lands 81% of the time, over 2.5 goals 60.1% and over 3.5 goals 38%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.