Join The Team!
A signing like no other...
We simulated Deportivo Armenio vs Deportivo Merlo 100,000 times. Deportivo Armenio won 51,361 of them (51.4%), the draw came up 30.9% of the time and Deportivo Merlo won 17.7%. The most likely score is 1-0 (16.4%), and both teams score in 37.5% of simulations.
Full time 1-0. Before kick-off the simulations had Deportivo Armenio winning 51.4% and gave this exact score 16.4%.
| Deportivo Armenio win | 51.4% |
|---|---|
| Draw | 30.9% |
| Deportivo Merlo win | 17.7% |
| Most likely score | 1-0 (16.4%) |
| Expected goals | 1.35 – 0.68 |
| Both teams to score | 37.5% |
| Over 1.5 goals | 61.2% |
| Over 2.5 goals | 33.1% |
|---|---|
| Over 3.5 goals | 15% |
| Deportivo Armenio score first | 58.1% |
| Deportivo Merlo score first | 26.9% |
| Deportivo Armenio clean sheet | 50.8% |
| Deportivo Merlo clean sheet | 26.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420503644 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Deportivo Armenio are favourites. They win 51.4% of our 100,000 simulations, against 30.9% for the draw and 17.7% for Deportivo Merlo. Including the draw, Deportivo Armenio avoid defeat 82.3% of the time.
1-0, which came up in 16.4% of simulations. Next are 0-0 (14.7%) and 1-1 (13.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 37.5% of simulations. Deportivo Armenio keep a clean sheet 50.8% of the time and Deportivo Merlo 26.4%.
The simulations average 2.03 goals: 1.35 for Deportivo Armenio and 0.68 for Deportivo Merlo. Over 1.5 goals lands 61.2% of the time, over 2.5 goals 33.1% and over 3.5 goals 15%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.