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We simulated Deportivo Español vs Central Ballester 100,000 times. Deportivo Español won 54,581 of them (54.6%), the draw came up 29.9% of the time and Central Ballester won 15.6%. The most likely score is 1-0 (20.6%), and both teams score in 29.9% of simulations.
Full time 1-0. Before kick-off the simulations had Deportivo Español winning 54.6% and gave this exact score 20.6%.
| Deportivo Español win | 54.6% |
|---|---|
| Draw | 29.9% |
| Central Ballester win | 15.6% |
| Most likely score | 1-0 (20.6%) |
| Expected goals | 1.28 – 0.54 |
| Both teams to score | 29.9% |
| Over 1.5 goals | 54.1% |
| Over 2.5 goals | 27.4% |
|---|---|
| Over 3.5 goals | 11.3% |
| Deportivo Español score first | 59.5% |
| Central Ballester score first | 24.4% |
| Deportivo Español clean sheet | 58.6% |
| Central Ballester clean sheet | 28.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510385 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Deportivo Español are favourites. They win 54.6% of our 100,000 simulations, against 29.9% for the draw and 15.6% for Central Ballester. Including the draw, Deportivo Español avoid defeat 84.4% of the time.
1-0, which came up in 20.6% of simulations. Next are 0-0 (16.7%) and 2-0 (13.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 29.9% of simulations. Deportivo Español keep a clean sheet 58.6% of the time and Central Ballester 28.2%.
The simulations average 1.81 goals: 1.28 for Deportivo Español and 0.54 for Central Ballester. Over 1.5 goals lands 54.1% of the time, over 2.5 goals 27.4% and over 3.5 goals 11.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.