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We simulated Deportivo Merlo vs Brown de Adrogué 100,000 times. The draw was the most common result at 38.4%, with Deportivo Merlo on 29.5% and Brown de Adrogué on 32.1%. The most likely score is 0-0 (19.1%), and both teams score in 38.7% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 38.4% and gave this exact score 19.1%.
| Deportivo Merlo win | 29.5% |
|---|---|
| Draw | 38.4% |
| Brown de Adrogué win | 32.1% |
| Most likely score | 0-0 (19.1%) |
| Expected goals | 0.89 – 0.94 |
| Both teams to score | 38.7% |
| Over 1.5 goals | 57.6% |
| Over 2.5 goals | 28% |
|---|---|
| Over 3.5 goals | 11.6% |
| Deportivo Merlo score first | 40.2% |
| Brown de Adrogué score first | 40.8% |
| Deportivo Merlo clean sheet | 39.3% |
| Brown de Adrogué clean sheet | 41.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420503663 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Brown de Adrogué are favourites. They win 32.1% of our 100,000 simulations, against 38.4% for the draw and 29.5% for Deportivo Merlo. Including the draw, Brown de Adrogué avoid defeat 70.5% of the time.
0-0, which came up in 19.1% of simulations. Next are 1-1 (16.1%) and 0-1 (12%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 38.7% of simulations. Deportivo Merlo keep a clean sheet 39.3% of the time and Brown de Adrogué 41.2%.
The simulations average 1.84 goals: 0.89 for Deportivo Merlo and 0.94 for Brown de Adrogué. Over 1.5 goals lands 57.6% of the time, over 2.5 goals 28% and over 3.5 goals 11.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.