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We simulated Doncaster Rovers vs Liverpool U21 100,000 times. Doncaster Rovers won 62,674 of them (62.7%), the draw came up 18.9% of the time and Liverpool U21 won 18.5%. The most likely score is 2-1 (9%), and both teams score in 66% of simulations.
Full time 1-0. Before kick-off the simulations had Doncaster Rovers winning 62.7% and gave this exact score 5.5%.
| Doncaster Rovers win | 62.7% |
|---|---|
| Draw | 18.9% |
| Liverpool U21 win | 18.5% |
| Most likely score | 2-1 (9%) |
| Expected goals | 2.47 – 1.29 |
| Both teams to score | 66% |
| Over 1.5 goals | 88.9% |
| Over 2.5 goals | 72% |
|---|---|
| Over 3.5 goals | 51.6% |
| Doncaster Rovers score first | 65.9% |
| Liverpool U21 score first | 31.3% |
| Doncaster Rovers clean sheet | 27.9% |
| Liverpool U21 clean sheet | 8.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420724799 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Doncaster Rovers are favourites. They win 62.7% of our 100,000 simulations, against 18.9% for the draw and 18.5% for Liverpool U21. Including the draw, Doncaster Rovers avoid defeat 81.5% of the time.
2-1, which came up in 9% of simulations. Next are 1-1 (7.8%) and 3-1 (7.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 66% of simulations. Doncaster Rovers keep a clean sheet 27.9% of the time and Liverpool U21 8.9%.
The simulations average 3.76 goals: 2.47 for Doncaster Rovers and 1.29 for Liverpool U21. Over 1.5 goals lands 88.9% of the time, over 2.5 goals 72% and over 3.5 goals 51.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.