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We simulated Dundalk vs Galway United 100,000 times. Dundalk won 53,413 of them (53.4%), the draw came up 23.6% of the time and Galway United won 23%. No single score is common: 1-1 is the likeliest at 10.8%, while the likeliest Dundalk win is 2-1 (9.6%). Both teams score in 59.8% of simulations.
Full time 1-2. Before kick-off the simulations had Galway United winning 23% and gave this exact score 6%.
| Dundalk win | 53.4% |
|---|---|
| Draw | 23.6% |
| Galway United win | 23% |
| Most likely score | 1-1 (10.8%) |
| Expected goals | 1.93 – 1.20 |
| Both teams to score | 59.8% |
| Over 1.5 goals | 82.2% |
| Over 2.5 goals | 60.1% |
|---|---|
| Over 3.5 goals | 38% |
| Dundalk score first | 60.3% |
| Galway United score first | 34.1% |
| Dundalk clean sheet | 30.5% |
| Galway United clean sheet | 15% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420498388 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Dundalk are favourites. They win 53.4% of our 100,000 simulations, against 23.6% for the draw and 23% for Galway United. Including the draw, Dundalk avoid defeat 77% of the time.
1-1, which came up in 10.8% of simulations. Next are 2-1 (9.6%) and 2-0 (8.1%). The likeliest Dundalk win is 2-1 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.8% of simulations. Dundalk keep a clean sheet 30.5% of the time and Galway United 15%.
The simulations average 3.12 goals: 1.93 for Dundalk and 1.20 for Galway United. Over 1.5 goals lands 82.2% of the time, over 2.5 goals 60.1% and over 3.5 goals 38%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.