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We simulated Egersund vs Sogndal 100,000 times. Egersund won 51,956 of them (52%), the draw came up 21.8% of the time and Sogndal won 26.2%. No single score is common: 1-1 is the likeliest at 9.4%, while the likeliest Egersund win is 2-1 (9.2%). Both teams score in 64.7% of simulations.
Full time 3-3. Before kick-off the simulations had the draw at 21.8%. This exact score was outside the 15 likeliest.
| Egersund win | 52% |
|---|---|
| Draw | 21.8% |
| Sogndal win | 26.2% |
| Most likely score | 1-1 (9.4%) |
| Expected goals | 2.02 – 1.39 |
| Both teams to score | 64.7% |
| Over 1.5 goals | 85.3% |
| Over 2.5 goals | 65.9% |
|---|---|
| Over 3.5 goals | 44.3% |
| Egersund score first | 61.4% |
| Sogndal score first | 34.9% |
| Egersund clean sheet | 25.4% |
| Sogndal clean sheet | 13.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420545523 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Egersund are favourites. They win 52% of our 100,000 simulations, against 21.8% for the draw and 26.2% for Sogndal. Including the draw, Egersund avoid defeat 73.8% of the time.
1-1, which came up in 9.4% of simulations. Next are 2-1 (9.2%) and 2-0 (6.8%). The likeliest Egersund win is 2-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.7% of simulations. Egersund keep a clean sheet 25.4% of the time and Sogndal 13.6%.
The simulations average 3.41 goals: 2.02 for Egersund and 1.39 for Sogndal. Over 1.5 goals lands 85.3% of the time, over 2.5 goals 65.9% and over 3.5 goals 44.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.