Join The Team!
A signing like no other...
We simulated FH W vs Thróttur Reykjavík W 100,000 times. FH W won 68,737 of them (68.7%), the draw came up 17% of the time and Thróttur Reykjavík W won 14.3%. The most likely score is 2-1 (8.5%), and both teams score in 66% of simulations.
Full time 0-4. Before kick-off the simulations had Thróttur Reykjavík W winning 14.3%. This exact score was outside the 15 likeliest.
| FH W win | 68.7% |
|---|---|
| Draw | 17% |
| Thróttur Reykjavík W win | 14.3% |
| Most likely score | 2-1 (8.5%) |
| Expected goals | 2.77 – 1.22 |
| Both teams to score | 66% |
| Over 1.5 goals | 90.9% |
| Over 2.5 goals | 75.5% |
|---|---|
| Over 3.5 goals | 56.1% |
| FH W score first | 63.1% |
| Thróttur Reykjavík W score first | 34.5% |
| FH W clean sheet | 29.8% |
| Thróttur Reykjavík W clean sheet | 6.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420711388 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
FH W are favourites. They win 68.7% of our 100,000 simulations, against 17% for the draw and 14.3% for Thróttur Reykjavík W. Including the draw, FH W avoid defeat 85.7% of the time.
2-1, which came up in 8.5% of simulations. Next are 3-1 (7.7%) and 2-0 (7.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 66% of simulations. FH W keep a clean sheet 29.8% of the time and Thróttur Reykjavík W 6.7%.
The simulations average 3.99 goals: 2.77 for FH W and 1.22 for Thróttur Reykjavík W. Over 1.5 goals lands 90.9% of the time, over 2.5 goals 75.5% and over 3.5 goals 56.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Bet365), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.