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We simulated Fish United vs Loiske 100,000 times. Loiske won 40,859 of them (40.9%), the draw came up 21.2% of the time and Fish United won 37.9%. No single score is common: 1-1 is the likeliest at 7.6%, while the likeliest Loiske win is 1-2 (7.3%). Both teams score in 74.7% of simulations.
Full time 4-3. Before kick-off the simulations had Fish United winning 37.9%. This exact score was outside the 15 likeliest.
| Fish United win | 37.9% |
|---|---|
| Draw | 21.2% |
| Loiske win | 40.9% |
| Most likely score | 1-1 (7.6%) |
| Expected goals | 1.97 – 2.05 |
| Both teams to score | 74.7% |
| Over 1.5 goals | 91.1% |
| Over 2.5 goals | 76.1% |
|---|---|
| Over 3.5 goals | 56.8% |
| Fish United score first | 49.5% |
| Loiske score first | 48.2% |
| Fish United clean sheet | 13.3% |
| Loiske clean sheet | 14.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420549281 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Loiske are favourites. They win 40.9% of our 100,000 simulations, against 21.2% for the draw and 37.9% for Fish United. Including the draw, Loiske avoid defeat 62.1% of the time.
1-1, which came up in 7.6% of simulations. Next are 1-2 (7.3%) and 2-2 (7.1%). The likeliest Loiske win is 1-2 (7.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 74.7% of simulations. Fish United keep a clean sheet 13.3% of the time and Loiske 14.3%.
The simulations average 4.02 goals: 1.97 for Fish United and 2.05 for Loiske. Over 1.5 goals lands 91.1% of the time, over 2.5 goals 76.1% and over 3.5 goals 56.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.