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We simulated Franke vs Kungsängen 100,000 times. Franke won 41,087 of them (41.1%), the draw came up 25.1% of the time and Kungsängen won 33.8%. No single score is common: 1-1 is the likeliest at 11.6%, while the likeliest Franke win is 2-1 (8.7%). Both teams score in 58.8% of simulations.
Full time 2-1. Before kick-off the simulations had Franke winning 41.1% and gave this exact score 8.7%.
| Franke win | 41.1% |
|---|---|
| Draw | 25.1% |
| Kungsängen win | 33.8% |
| Most likely score | 1-1 (11.6%) |
| Expected goals | 1.55 – 1.38 |
| Both teams to score | 58.8% |
| Over 1.5 goals | 79.1% |
| Over 2.5 goals | 56% |
|---|---|
| Over 3.5 goals | 33.8% |
| Franke score first | 50.2% |
| Kungsängen score first | 44% |
| Franke clean sheet | 25.4% |
| Kungsängen clean sheet | 21.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420537762 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Franke are favourites. They win 41.1% of our 100,000 simulations, against 25.1% for the draw and 33.8% for Kungsängen. Including the draw, Franke avoid defeat 66.2% of the time.
1-1, which came up in 11.6% of simulations. Next are 2-1 (8.7%) and 1-0 (8%). The likeliest Franke win is 2-1 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.8% of simulations. Franke keep a clean sheet 25.4% of the time and Kungsängen 21.6%.
The simulations average 2.93 goals: 1.55 for Franke and 1.38 for Kungsängen. Over 1.5 goals lands 79.1% of the time, over 2.5 goals 56% and over 3.5 goals 33.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.