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We simulated Gangwon vs Jeju United 100,000 times. Gangwon won 36,405 of them (36.4%), the draw came up 30.2% of the time and Jeju United won 33.4%. No single score is common: 1-1 is the likeliest at 14%, while the likeliest Gangwon win is 1-0 (10.7%). Both teams score in 47.6% of simulations.
Full time 0-1. Before kick-off the simulations had Jeju United winning 33.4% and gave this exact score 10.1%.
| Gangwon win | 36.4% |
|---|---|
| Draw | 30.2% |
| Jeju United win | 33.4% |
| Most likely score | 1-1 (14%) |
| Expected goals | 1.19 – 1.13 |
| Both teams to score | 47.6% |
| Over 1.5 goals | 68.1% |
| Over 2.5 goals | 40.8% |
|---|---|
| Over 3.5 goals | 20.6% |
| Gangwon score first | 42.5% |
| Jeju United score first | 46.3% |
| Gangwon clean sheet | 32.7% |
| Jeju United clean sheet | 30.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420514639 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Gangwon are favourites. They win 36.4% of our 100,000 simulations, against 30.2% for the draw and 33.4% for Jeju United. Including the draw, Gangwon avoid defeat 66.6% of the time.
1-1, which came up in 14% of simulations. Next are 0-0 (11.1%) and 1-0 (10.7%). The likeliest Gangwon win is 1-0 (10.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47.6% of simulations. Gangwon keep a clean sheet 32.7% of the time and Jeju United 30.8%.
The simulations average 2.32 goals: 1.19 for Gangwon and 1.13 for Jeju United. Over 1.5 goals lands 68.1% of the time, over 2.5 goals 40.8% and over 3.5 goals 20.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.