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We simulated Germany W vs Japan W 100,000 times. Germany W won 52,012 of them (52%), the draw came up 24.3% of the time and Japan W won 23.7%. No single score is common: 1-1 is the likeliest at 11%, while the likeliest Germany W win is 2-1 (9.4%). Both teams score in 61.7% of simulations.
Full time 2-1. Before kick-off the simulations had Germany W winning 52% and gave this exact score 9.4%.
| Germany W win | 52% |
|---|---|
| Draw | 24.3% |
| Japan W win | 23.7% |
| Most likely score | 1-1 (11%) |
| Expected goals | 1.94 – 1.26 |
| Both teams to score | 61.7% |
| Over 1.5 goals | 83.5% |
| Over 2.5 goals | 61.5% |
|---|---|
| Over 3.5 goals | 39.5% |
| Germany W score first | 57.3% |
| Japan W score first | 37.1% |
| Germany W clean sheet | 28.9% |
| Japan W clean sheet | 14.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420593344 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Germany W are favourites. They win 52% of our 100,000 simulations, against 24.3% for the draw and 23.7% for Japan W. Including the draw, Germany W avoid defeat 76.3% of the time.
1-1, which came up in 11% of simulations. Next are 2-1 (9.4%) and 2-0 (7.7%). The likeliest Germany W win is 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 61.7% of simulations. Germany W keep a clean sheet 28.9% of the time and Japan W 14.9%.
The simulations average 3.19 goals: 1.94 for Germany W and 1.26 for Japan W. Over 1.5 goals lands 83.5% of the time, over 2.5 goals 61.5% and over 3.5 goals 39.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.