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We simulated Giravanz Kitakyushu vs Nagoya Grampus 100,000 times. Nagoya Grampus won 79,979 of them (80%), the draw came up 12.7% of the time and Giravanz Kitakyushu won 7.4%. The most likely score is 0-2 (12.4%), and both teams score in 45.1% of simulations.
Full time 1-3. Before kick-off the simulations had Nagoya Grampus winning 80% and gave this exact score 7.4%.
| Giravanz Kitakyushu win | 7.4% |
|---|---|
| Draw | 12.7% |
| Nagoya Grampus win | 80% |
| Most likely score | 0-2 (12.4%) |
| Expected goals | 0.67 – 2.71 |
| Both teams to score | 45.1% |
| Over 1.5 goals | 84.3% |
| Over 2.5 goals | 65.2% |
|---|---|
| Over 3.5 goals | 43.6% |
| Giravanz Kitakyushu score first | 17.5% |
| Nagoya Grampus score first | 79.1% |
| Giravanz Kitakyushu clean sheet | 7% |
| Nagoya Grampus clean sheet | 51.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420687702 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Nagoya Grampus are favourites. They win 80% of our 100,000 simulations, against 12.7% for the draw and 7.4% for Giravanz Kitakyushu. Including the draw, Nagoya Grampus avoid defeat 92.6% of the time.
0-2, which came up in 12.4% of simulations. Next are 0-3 (11%) and 0-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 45.1% of simulations. Giravanz Kitakyushu keep a clean sheet 7% of the time and Nagoya Grampus 51.1%.
The simulations average 3.38 goals: 0.67 for Giravanz Kitakyushu and 2.71 for Nagoya Grampus. Over 1.5 goals lands 84.3% of the time, over 2.5 goals 65.2% and over 3.5 goals 43.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.