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We simulated Goianésia vs Rio Verde GO 100,000 times. Goianésia won 34,900 of them (34.9%), the draw came up 30.6% of the time and Rio Verde GO won 34.5%. No single score is common: 1-1 is the likeliest at 14%, while the likeliest Goianésia win is 1-0 (11.2%). Both teams score in 45.5% of simulations.
Full time 1-1. Before kick-off the simulations had the draw at 30.6% and gave this exact score 14%.
| Goianésia win | 34.9% |
|---|---|
| Draw | 30.6% |
| Rio Verde GO win | 34.5% |
| Most likely score | 1-1 (14%) |
| Expected goals | 1.12 – 1.11 |
| Both teams to score | 45.5% |
| Over 1.5 goals | 65.8% |
| Over 2.5 goals | 38.5% |
|---|---|
| Over 3.5 goals | 18.8% |
| Goianésia score first | 42.7% |
| Rio Verde GO score first | 45.4% |
| Goianésia clean sheet | 33.4% |
| Rio Verde GO clean sheet | 33.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420590915 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Goianésia are favourites. They win 34.9% of our 100,000 simulations, against 30.6% for the draw and 34.5% for Rio Verde GO. Including the draw, Goianésia avoid defeat 65.5% of the time.
1-1, which came up in 14% of simulations. Next are 0-0 (11.9%) and 1-0 (11.2%). The likeliest Goianésia win is 1-0 (11.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 45.5% of simulations. Goianésia keep a clean sheet 33.4% of the time and Rio Verde GO 33.1%.
The simulations average 2.23 goals: 1.12 for Goianésia and 1.11 for Rio Verde GO. Over 1.5 goals lands 65.8% of the time, over 2.5 goals 38.5% and over 3.5 goals 18.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.