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We simulated Honvéd vs Soroksár SC 100,000 times. Honvéd won 59,370 of them (59.4%), the draw came up 23.1% of the time and Soroksár SC won 17.6%. No single score is common: 1-1 is the likeliest at 10.8%, while the likeliest Honvéd win is 2-0 (9.9%). Both teams score in 55% of simulations.
Full time 2-0. Before kick-off the simulations had Honvéd winning 59.4% and gave this exact score 9.9%.
| Honvéd win | 59.4% |
|---|---|
| Draw | 23.1% |
| Soroksár SC win | 17.6% |
| Most likely score | 1-1 (10.8%) |
| Expected goals | 2.00 – 1.00 |
| Both teams to score | 55% |
| Over 1.5 goals | 80.6% |
| Over 2.5 goals | 57.4% |
|---|---|
| Over 3.5 goals | 35.3% |
| Honvéd score first | 58.1% |
| Soroksár SC score first | 35.6% |
| Honvéd clean sheet | 37.1% |
| Soroksár SC clean sheet | 14% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420571381 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Honvéd are favourites. They win 59.4% of our 100,000 simulations, against 23.1% for the draw and 17.6% for Soroksár SC. Including the draw, Honvéd avoid defeat 82.4% of the time.
1-1, which came up in 10.8% of simulations. Next are 2-0 (9.9%) and 2-1 (9.7%). The likeliest Honvéd win is 2-0 (9.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55% of simulations. Honvéd keep a clean sheet 37.1% of the time and Soroksár SC 14%.
The simulations average 3.00 goals: 2.00 for Honvéd and 1.00 for Soroksár SC. Over 1.5 goals lands 80.6% of the time, over 2.5 goals 57.4% and over 3.5 goals 35.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.