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We simulated Horsham vs Eastleigh 100,000 times. Eastleigh won 40,947 of them (41%), the draw came up 25.7% of the time and Horsham won 33.3%. No single score is common: 1-1 is the likeliest at 12.1%, while the likeliest Eastleigh win is 0-1 (9.2%). Both teams score in 55.2% of simulations.
Full time 3-2. Before kick-off the simulations had Horsham winning 33.3% and gave this exact score 2.4%.
| Horsham win | 33.3% |
|---|---|
| Draw | 25.7% |
| Eastleigh win | 41% |
| Most likely score | 1-1 (12.1%) |
| Expected goals | 1.29 – 1.46 |
| Both teams to score | 55.2% |
| Over 1.5 goals | 75.8% |
| Over 2.5 goals | 51.6% |
|---|---|
| Over 3.5 goals | 29.7% |
| Horsham score first | 41.5% |
| Eastleigh score first | 51.9% |
| Horsham clean sheet | 23.7% |
| Eastleigh clean sheet | 27.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420571431 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Eastleigh are favourites. They win 41% of our 100,000 simulations, against 25.7% for the draw and 33.3% for Horsham. Including the draw, Eastleigh avoid defeat 66.7% of the time.
1-1, which came up in 12.1% of simulations. Next are 0-1 (9.2%) and 1-2 (8.6%). The likeliest Eastleigh win is 0-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.2% of simulations. Horsham keep a clean sheet 23.7% of the time and Eastleigh 27.9%.
The simulations average 2.75 goals: 1.29 for Horsham and 1.46 for Eastleigh. Over 1.5 goals lands 75.8% of the time, over 2.5 goals 51.6% and over 3.5 goals 29.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.