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We simulated Huddersfield Town vs Exeter City 100,000 times. Huddersfield Town won 67,562 of them (67.6%), the draw came up 18.4% of the time and Exeter City won 14.1%. The most likely score is 2-0 (11.6%), and both teams score in 48.9% of simulations.
Full time 1-2. Before kick-off the simulations had Exeter City winning 14.1% and gave this exact score 3.8%.
| Huddersfield Town win | 67.6% |
|---|---|
| Draw | 18.4% |
| Exeter City win | 14.1% |
| Most likely score | 2-0 (11.6%) |
| Expected goals | 2.14 – 0.83 |
| Both teams to score | 48.9% |
| Over 1.5 goals | 78.8% |
| Over 2.5 goals | 56.7% |
|---|---|
| Over 3.5 goals | 34.6% |
| Huddersfield Town score first | 68.5% |
| Exeter City score first | 26.7% |
| Huddersfield Town clean sheet | 43.8% |
| Exeter City clean sheet | 12.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420739332 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Huddersfield Town are favourites. They win 67.6% of our 100,000 simulations, against 18.4% for the draw and 14.1% for Exeter City. Including the draw, Huddersfield Town avoid defeat 85.9% of the time.
2-0, which came up in 11.6% of simulations. Next are 1-0 (11.5%) and 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 48.9% of simulations. Huddersfield Town keep a clean sheet 43.8% of the time and Exeter City 12.2%.
The simulations average 2.97 goals: 2.14 for Huddersfield Town and 0.83 for Exeter City. Over 1.5 goals lands 78.8% of the time, over 2.5 goals 56.7% and over 3.5 goals 34.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.