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We simulated Hull City U21 vs Fleetwood Town U21 100,000 times. Hull City U21 won 49,062 of them (49.1%), the draw came up 21.9% of the time and Fleetwood Town U21 won 29%. No single score is common: 1-1 is the likeliest at 9.1%, while the likeliest Hull City U21 win is 2-1 (8.8%). Both teams score in 67.5% of simulations.
| Hull City U21 win | 49.1% |
|---|---|
| Draw | 21.9% |
| Fleetwood Town U21 win | 29% |
| Most likely score | 1-1 (9.1%) |
| Expected goals | 2.02 – 1.52 |
| Both teams to score | 67.5% |
| Over 1.5 goals | 86.8% |
| Over 2.5 goals | 68.4% |
|---|---|
| Over 3.5 goals | 47.1% |
| Hull City U21 score first | 56% |
| Fleetwood Town U21 score first | 40.6% |
| Hull City U21 clean sheet | 22.2% |
| Fleetwood Town U21 clean sheet | 13.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420638579 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Hull City U21 are favourites. They win 49.1% of our 100,000 simulations, against 21.9% for the draw and 29% for Fleetwood Town U21. Including the draw, Hull City U21 avoid defeat 71% of the time.
1-1, which came up in 9.1% of simulations. Next are 2-1 (8.8%) and 1-2 (6.7%). The likeliest Hull City U21 win is 2-1 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 67.5% of simulations. Hull City U21 keep a clean sheet 22.2% of the time and Fleetwood Town U21 13.6%.
The simulations average 3.55 goals: 2.02 for Hull City U21 and 1.52 for Fleetwood Town U21. Over 1.5 goals lands 86.8% of the time, over 2.5 goals 68.4% and over 3.5 goals 47.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.