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We simulated IF Karlstad II vs Tord 100,000 times. Tord won 43,216 of them (43.2%), the draw came up 25.8% of the time and IF Karlstad II won 31%. No single score is common: 1-1 is the likeliest at 12.1%, while the likeliest Tord win is 1-2 (8.9%). Both teams score in 57.3% of simulations.
Full time 1-3. Before kick-off the simulations had Tord winning 43.2% and gave this exact score 4.7%.
| IF Karlstad II win | 31% |
|---|---|
| Draw | 25.8% |
| Tord win | 43.2% |
| Most likely score | 1-1 (12.1%) |
| Expected goals | 1.29 – 1.57 |
| Both teams to score | 57.3% |
| Over 1.5 goals | 78% |
| Over 2.5 goals | 54.1% |
|---|---|
| Over 3.5 goals | 32% |
| IF Karlstad II score first | 42.2% |
| Tord score first | 51% |
| IF Karlstad II clean sheet | 21.3% |
| Tord clean sheet | 27.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420537212 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tord are favourites. They win 43.2% of our 100,000 simulations, against 25.8% for the draw and 31% for IF Karlstad II. Including the draw, Tord avoid defeat 69% of the time.
1-1, which came up in 12.1% of simulations. Next are 1-2 (8.9%) and 0-1 (8.5%). The likeliest Tord win is 1-2 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.3% of simulations. IF Karlstad II keep a clean sheet 21.3% of the time and Tord 27.9%.
The simulations average 2.85 goals: 1.29 for IF Karlstad II and 1.57 for Tord. Over 1.5 goals lands 78% of the time, over 2.5 goals 54.1% and over 3.5 goals 32%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.