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We simulated Ingolstadt vs LASK Linz 100,000 times. LASK Linz won 53,288 of them (53.3%), the draw came up 22.8% of the time and Ingolstadt won 23.9%. No single score is common: 1-1 is the likeliest at 9.9%, while the likeliest LASK Linz win is 1-2 (9.2%). Both teams score in 65% of simulations.
Full time 2-0. Before kick-off the simulations had Ingolstadt winning 23.9% and gave this exact score 3%.
| Ingolstadt win | 23.9% |
|---|---|
| Draw | 22.8% |
| LASK Linz win | 53.3% |
| Most likely score | 1-1 (9.9%) |
| Expected goals | 1.35 – 2.09 |
| Both teams to score | 65% |
| Over 1.5 goals | 86.2% |
| Over 2.5 goals | 66.2% |
|---|---|
| Over 3.5 goals | 44.8% |
| Ingolstadt score first | 35.8% |
| LASK Linz score first | 59.8% |
| Ingolstadt clean sheet | 13% |
| LASK Linz clean sheet | 26.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420568885 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
LASK Linz are favourites. They win 53.3% of our 100,000 simulations, against 22.8% for the draw and 23.9% for Ingolstadt. Including the draw, LASK Linz avoid defeat 76.1% of the time.
1-1, which came up in 9.9% of simulations. Next are 1-2 (9.2%) and 0-2 (7%). The likeliest LASK Linz win is 1-2 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 65% of simulations. Ingolstadt keep a clean sheet 13% of the time and LASK Linz 26.4%.
The simulations average 3.44 goals: 1.35 for Ingolstadt and 2.09 for LASK Linz. Over 1.5 goals lands 86.2% of the time, over 2.5 goals 66.2% and over 3.5 goals 44.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.