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We simulated Isa Town vs Alhassam 100,000 times. Alhassam won 38,756 of them (38.8%), the draw came up 28% of the time and Isa Town won 33.2%. No single score is common: 1-1 is the likeliest at 13.2%, while the likeliest Alhassam win is 1-2 (8.5%). Both teams score in 58.2% of simulations.
Full time 3-1. Before kick-off the simulations had Isa Town winning 33.2% and gave this exact score 3.6%.
| Isa Town win | 33.2% |
|---|---|
| Draw | 28% |
| Alhassam win | 38.8% |
| Most likely score | 1-1 (13.2%) |
| Expected goals | 1.35 – 1.48 |
| Both teams to score | 58.2% |
| Over 1.5 goals | 78.6% |
| Over 2.5 goals | 53.6% |
|---|---|
| Over 3.5 goals | 31.5% |
| Isa Town score first | 45.4% |
| Alhassam score first | 47% |
| Isa Town clean sheet | 23.2% |
| Alhassam clean sheet | 26.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420719541 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Alhassam are favourites. They win 38.8% of our 100,000 simulations, against 28% for the draw and 33.2% for Isa Town. Including the draw, Alhassam avoid defeat 66.8% of the time.
1-1, which came up in 13.2% of simulations. Next are 1-2 (8.5%) and 2-1 (7.8%). The likeliest Alhassam win is 1-2 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.2% of simulations. Isa Town keep a clean sheet 23.2% of the time and Alhassam 26.2%.
The simulations average 2.83 goals: 1.35 for Isa Town and 1.48 for Alhassam. Over 1.5 goals lands 78.6% of the time, over 2.5 goals 53.6% and over 3.5 goals 31.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.