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We simulated Jeonbuk Motors vs Johor Darul Ta'zim 100,000 times. Johor Darul Ta'zim won 44,394 of them (44.4%), the draw came up 25.6% of the time and Jeonbuk Motors won 30%. No single score is common: 1-1 is the likeliest at 11.9%, while the likeliest Johor Darul Ta'zim win is 1-2 (9%). Both teams score in 57.8% of simulations.
| Jeonbuk Motors win | 30% |
|---|---|
| Draw | 25.6% |
| Johor Darul Ta'zim win | 44.4% |
| Most likely score | 1-1 (11.9%) |
| Expected goals | 1.28 – 1.61 |
| Both teams to score | 57.8% |
| Over 1.5 goals | 78.7% |
| Over 2.5 goals | 55% |
|---|---|
| Over 3.5 goals | 32.9% |
| Jeonbuk Motors score first | 42% |
| Johor Darul Ta'zim score first | 51.8% |
| Jeonbuk Motors clean sheet | 20.4% |
| Johor Darul Ta'zim clean sheet | 28.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420661073 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Johor Darul Ta'zim are favourites. They win 44.4% of our 100,000 simulations, against 25.6% for the draw and 30% for Jeonbuk Motors. Including the draw, Johor Darul Ta'zim avoid defeat 70% of the time.
1-1, which came up in 11.9% of simulations. Next are 1-2 (9%) and 0-1 (8.4%). The likeliest Johor Darul Ta'zim win is 1-2 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.8% of simulations. Jeonbuk Motors keep a clean sheet 20.4% of the time and Johor Darul Ta'zim 28.1%.
The simulations average 2.89 goals: 1.28 for Jeonbuk Motors and 1.61 for Johor Darul Ta'zim. Over 1.5 goals lands 78.7% of the time, over 2.5 goals 55% and over 3.5 goals 32.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.