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We simulated Jincheon HR vs Pyeongtaek Citizen 100,000 times. Jincheon HR won 65,190 of them (65.2%), the draw came up 20.6% of the time and Pyeongtaek Citizen won 14.2%. The most likely score is 2-0 (10.1%), and both teams score in 55.9% of simulations.
Full time 4-1. Before kick-off the simulations had Jincheon HR winning 65.2% and gave this exact score 4.1%.
| Jincheon HR win | 65.2% |
|---|---|
| Draw | 20.6% |
| Pyeongtaek Citizen win | 14.2% |
| Most likely score | 2-0 (10.1%) |
| Expected goals | 2.26 – 0.97 |
| Both teams to score | 55.9% |
| Over 1.5 goals | 83.7% |
| Over 2.5 goals | 62.1% |
|---|---|
| Over 3.5 goals | 40.2% |
| Jincheon HR score first | 65.6% |
| Pyeongtaek Citizen score first | 29.2% |
| Jincheon HR clean sheet | 38.3% |
| Pyeongtaek Citizen clean sheet | 10.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520840 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Jincheon HR are favourites. They win 65.2% of our 100,000 simulations, against 20.6% for the draw and 14.2% for Pyeongtaek Citizen. Including the draw, Jincheon HR avoid defeat 85.8% of the time.
2-0, which came up in 10.1% of simulations. Next are 2-1 (9.6%) and 1-1 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.9% of simulations. Jincheon HR keep a clean sheet 38.3% of the time and Pyeongtaek Citizen 10.9%.
The simulations average 3.22 goals: 2.26 for Jincheon HR and 0.97 for Pyeongtaek Citizen. Over 1.5 goals lands 83.7% of the time, over 2.5 goals 62.1% and over 3.5 goals 40.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.