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We simulated Keflavík vs KR Reykjavík 100,000 times. KR Reykjavík won 53,328 of them (53.3%), the draw came up 20.1% of the time and Keflavík won 26.6%. The most likely score is 1-2 (7.3%), and both teams score in 77.7% of simulations.
Full time 2-3. Before kick-off the simulations had KR Reykjavík winning 53.3% and gave this exact score 5.6%.
| Keflavík win | 26.6% |
|---|---|
| Draw | 20.1% |
| KR Reykjavík win | 53.3% |
| Most likely score | 1-2 (7.3%) |
| Expected goals | 1.83 – 2.58 |
| Both teams to score | 77.7% |
| Over 1.5 goals | 93.9% |
| Over 2.5 goals | 81.1% |
|---|---|
| Over 3.5 goals | 63.8% |
| Keflavík score first | 37.6% |
| KR Reykjavík score first | 60.3% |
| Keflavík clean sheet | 8% |
| KR Reykjavík clean sheet | 16.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420711683 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
KR Reykjavík are favourites. They win 53.3% of our 100,000 simulations, against 20.1% for the draw and 26.6% for Keflavík. Including the draw, KR Reykjavík avoid defeat 73.4% of the time.
1-2, which came up in 7.3% of simulations. Next are 1-1 (6.6%) and 2-2 (6.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 77.7% of simulations. Keflavík keep a clean sheet 8% of the time and KR Reykjavík 16.5%.
The simulations average 4.41 goals: 1.83 for Keflavík and 2.58 for KR Reykjavík. Over 1.5 goals lands 93.9% of the time, over 2.5 goals 81.1% and over 3.5 goals 63.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.