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We simulated L'Escala vs Espanyol II 100,000 times. Espanyol II won 54,128 of them (54.1%), the draw came up 23.9% of the time and L'Escala won 22%. No single score is common: 1-1 is the likeliest at 11.1%, while the likeliest Espanyol II win is 1-2 (9.6%). Both teams score in 58.2% of simulations.
Full time 0-1. Before kick-off the simulations had Espanyol II winning 54.1% and gave this exact score 8.3%.
| L'Escala win | 22% |
|---|---|
| Draw | 23.9% |
| Espanyol II win | 54.1% |
| Most likely score | 1-1 (11.1%) |
| Expected goals | 1.14 – 1.90 |
| Both teams to score | 58.2% |
| Over 1.5 goals | 81.2% |
| Over 2.5 goals | 58.5% |
|---|---|
| Over 3.5 goals | 36.3% |
| L'Escala score first | 37.2% |
| Espanyol II score first | 57.1% |
| L'Escala clean sheet | 15.3% |
| Espanyol II clean sheet | 32.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420582436 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Espanyol II are favourites. They win 54.1% of our 100,000 simulations, against 23.9% for the draw and 22% for L'Escala. Including the draw, Espanyol II avoid defeat 78% of the time.
1-1, which came up in 11.1% of simulations. Next are 1-2 (9.6%) and 0-2 (8.6%). The likeliest Espanyol II win is 1-2 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.2% of simulations. L'Escala keep a clean sheet 15.3% of the time and Espanyol II 32.2%.
The simulations average 3.05 goals: 1.14 for L'Escala and 1.90 for Espanyol II. Over 1.5 goals lands 81.2% of the time, over 2.5 goals 58.5% and over 3.5 goals 36.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.