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We simulated Leyton Orient vs Harborough Town 100,000 times. Leyton Orient won 66,865 of them (66.9%), the draw came up 18.4% of the time and Harborough Town won 14.7%. The most likely score is 2-0 (10.4%), and both teams score in 53.6% of simulations.
Full time 5-1. Before kick-off the simulations had Leyton Orient winning 66.9%. This exact score was outside the 15 likeliest.
| Leyton Orient win | 66.9% |
|---|---|
| Draw | 18.4% |
| Harborough Town win | 14.7% |
| Most likely score | 2-0 (10.4%) |
| Expected goals | 2.25 – 0.93 |
| Both teams to score | 53.6% |
| Over 1.5 goals | 82.1% |
| Over 2.5 goals | 61.3% |
|---|---|
| Over 3.5 goals | 39.3% |
| Leyton Orient score first | 69.9% |
| Harborough Town score first | 25.9% |
| Leyton Orient clean sheet | 39.6% |
| Harborough Town clean sheet | 11% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420739319 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Leyton Orient are favourites. They win 66.9% of our 100,000 simulations, against 18.4% for the draw and 14.7% for Harborough Town. Including the draw, Leyton Orient avoid defeat 85.3% of the time.
2-0, which came up in 10.4% of simulations. Next are 1-0 (9.6%) and 2-1 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.6% of simulations. Leyton Orient keep a clean sheet 39.6% of the time and Harborough Town 11%.
The simulations average 3.18 goals: 2.25 for Leyton Orient and 0.93 for Harborough Town. Over 1.5 goals lands 82.1% of the time, over 2.5 goals 61.3% and over 3.5 goals 39.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.