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We simulated Liniers vs UAI Urquiza 100,000 times. Liniers won 42,196 of them (42.2%), the draw came up 32.8% of the time and UAI Urquiza won 25%. No single score is common: 0-0 is the likeliest at 14.5%, while the likeliest Liniers win is 1-0 (13.7%). Both teams score in 41.6% of simulations.
Full time 1-1. Before kick-off the simulations had the draw at 32.8% and gave this exact score 14.5%.
| Liniers win | 42.2% |
|---|---|
| Draw | 32.8% |
| UAI Urquiza win | 25% |
| Most likely score | 0-0 (14.5%) |
| Expected goals | 1.20 – 0.86 |
| Both teams to score | 41.6% |
| Over 1.5 goals | 62.4% |
| Over 2.5 goals | 34% |
|---|---|
| Over 3.5 goals | 15.6% |
| Liniers score first | 50.2% |
| UAI Urquiza score first | 36% |
| Liniers clean sheet | 42.5% |
| UAI Urquiza clean sheet | 30.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420503662 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Liniers are favourites. They win 42.2% of our 100,000 simulations, against 32.8% for the draw and 25% for UAI Urquiza. Including the draw, Liniers avoid defeat 75% of the time.
0-0, which came up in 14.5% of simulations. Next are 1-1 (14.5%) and 1-0 (13.7%). The likeliest Liniers win is 1-0 (13.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 41.6% of simulations. Liniers keep a clean sheet 42.5% of the time and UAI Urquiza 30.5%.
The simulations average 2.06 goals: 1.20 for Liniers and 0.86 for UAI Urquiza. Over 1.5 goals lands 62.4% of the time, over 2.5 goals 34% and over 3.5 goals 15.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.